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Why Esports Market Is Booming: Key Insights & Stats

MarkNtel Advisors recently published a detailed industry analysis of the Global Esports Market. The report covers growth trends, geographical marketing strategies, challenges, opportunities, and drivers influencing the market.

Global Esports Market, Share, and Trends Analysis Report – Industry Overview and Forecast to 2030

The Esports Market size was valued at around USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 22.21% during the forecast period, i.e., 2025-30.

Key Findings in Global Esports Market:

  • Historical Analysis: 2020–2023
  • Base Year: 2024
  • Forecast Period: 2025–2030

Leading Market Players- G2 Esports, Team Liquid, Astralis, OG,100 Thieves, Fnatic, T1, Evil Geniuses, Activision Blizzard, FaZe Clan, Talon Esports, NRG Esports, Major League Gaming (MLG), Cloud9, Tencent, and Others

Key Highlights of the Report

  • Market Dimensions & Projections
  • Pricing Evaluation,
  • Recent Strategic Moves by Companies,
  • Primary Stakeholders,
  • Analysis of Import and Export Trends,
  • Competitive Landscape Assessment,
  • Emerging Opportunities,
  • Market Trends and Indicators

What are the major Driver the Global Esports Market?

Proliferation of Smartphones Led to a Rise in Mobile Gaming – Mobile gaming is growing because of free-to-play video games that may be downloaded and played without cost. Mobile gaming gives rise to esports like competitive video game tournaments in which professional players compete with each other in front of a live audience or online. Major tournaments such as the League of Legends International Championship and the international Dota 2 championship draw millions of viewers globally.  While these occasions, first of all, focused on traditional gaming platforms, the shift in the direction of mobile gaming has accelerated the scope of competitive gaming.

Nowadays, mobile-centric esports occasions aren't only the best developing in viewership but also in expert participation, with cellular game titles like PUBG Cellular, Unfastened Fire, and Cellular Legends gaining substantial followings. The increasing engagement in these tournaments highlights the full-size impact of smartphones on the esports ecosystem. As cellular gaming continues to evolve, it is reshaping the global esports marketplace, presenting new possibilities for gamers, fans, and companies alike.

Download now and gain valuable insights to inform your business strategy, drive growth, and stay ahead of the competition - Download Free PDF Samplehttps://www.marknteladvisors.com/query/request-sample/esports-market.html

What segments define the Global Esports Market from 2025 to 2030? How do these segments contribute to market dynamics and growth?

By Game Type

    • Multiplayer Online Battle Arena (MOBA)- Market Size & Forecast 2020-2030, USD Million
    • First-Person Shooter (FPS)- Market Size & Forecast 2020-2030, USD Million
    • Real-Time Strategy (RTS)- Market Size & Forecast 2020-2030, USD Million
    • Sports- Market Size & Forecast 2020-2030, USD Million
    • Fighting- Market Size & Forecast 2020-2030, USD Million
    • Battle Royale- Market Size & Forecast 2020-2030, USD Million
    • Others- Market Size & Forecast 2020-2030, USD Million    

By Revenue Source

    • Sponsorship- Market Size & Forecast 2020-2030, USD Million
    • Advertising- Market Size & Forecast 2020-2030, USD Million
    • Media Rights- Market Size & Forecast 2020-2030, USD Million
    • Ticket & Merchandise Sales- Market Size & Forecast 2020-2030, USD Million
    • Publisher Fees- Market Size & Forecast 2020-2030, USD Million
    • Streaming- Market Size & Forecast 2020-2030, USD Million

By Device Type

    • Mobile- Market Size & Forecast 2020-2030, USD Million
    • PC- Market Size & Forecast 2020-2030, USD Million
    • Console- Market Size & Forecast 2020-2030, USD Million

According to report, Based on device type, mobile gaming has the largest market share, more than 43%.

By Streaming Type

    • Live- Market Size & Forecast 2020-2030, USD Million
    • Video-on-demand- Market Size & Forecast 2020-2030, USD Million

According to report, Based on the streaming type, video-on-demand has the largest market share, around 45%. 

Explore the Complete Global Esports Market Analysis Report – https://www.marknteladvisors.com/research-library/esports-market.html

Geographical Analysis: Global Esports Market

By Region

  • North America
  • South America
  • Europe
  • The Middle East & Africa
  • Asia-Pacific

Global Esports Market Recent Development:

  • February 2025: G2 Esports announced a partnership with Invictus Gaming to enter the Dota 2 esports scene. This collaboration also marks G2's expansion into China with the establishment of its first local team, supported by M88 Mansion.

Key Questions Addressed in This Study

  • What are the primary factors driving the growth of the Esports Market?
  • How is the Esports Market expected to evolve over the next five years?
  • What key insights can be drawn from current trends shaping the market?
  • What is the current market size, and how is it forecasted to change in the coming years?
  • What is the future outlook for the market in terms of technological innovation and geographic expansion?

For a Customized Analysis Report, Just Drop Your Inquiry Here – https://www.marknteladvisors.com/query/request-customization/esports-market.html

Why MarkNtel Advisors?

MarkNtel Advisors is a leading research, consulting, & data analytics firm that provides an extensive range of strategic reports on diverse industry verticals. We deliver data to a substantial & varied client base, including multinational corporations, financial institutions, governments, & individuals, among others.

Our specialization in niche industries informed way and entail parameters like Go-to-Market (GTM), product development, feasibility analysis, project scoping, market segmentation, competitive benchmarking, market sizing & forecasting, & trend analysis, among others, for 15 diverse industrial verticals.

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