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Josef Fares Defends Electronic Arts: Why AAA Games Should Not Disappear in Favor of AA Titles

Josef Fares, Hazelight Studios' visionary behind acclaimed titles like *It Takes Two* and the recently released *Split Fiction*, stands firm in his defense of Electronic Arts (EA) and the importance of AAA games in the evolving landscape of the video game industry. In a recent discussion, Fares articulated a compelling argument against the notion that AA games should replace their larger counterparts, highlighting the unique contributions and experiences that AAA titles bring to players. ## The Rise of AA Games: A Double-Edged Sword As the gaming industry continues to evolve, the rise of AA games has sparked a debate regarding their viability compared to AAA titles. AA games typically refer to those with moderate budgets and smaller teams, often focusing on niche markets and innovative gameplay mechanics. While there’s no denying that AA games have carved out a significant space in the industry, Fares emphasizes that this should not come at the expense of AAA games. AAA games, backed by substantial financial investments and resources, often set the standard for production quality, storytelling, and technological advancements. They have the capability to deliver blockbuster experiences that captivate a wide audience. Fares argues that losing these big-budget games would be detrimental to the gaming community as a whole. ### The Potential of AAA Games One of the most significant advantages of AAA games is their ability to push the boundaries of what’s possible in gaming. These titles often showcase cutting-edge graphics, intricate world-building, and expansive narratives that leave a lasting impact on players. For instance, games like *The Last of Us Part II* and *Cyberpunk 2077* not only demonstrate high production values but also explore complex themes that resonate with players emotionally. Fares believes that AAA games have the potential to create experiences that are truly unforgettable. They can bring together players from diverse backgrounds, sparking conversations and forging connections that extend beyond the screen. He argues that the industry needs these types of games to inspire creativity and innovation in all sectors of game development. ### Balancing Innovation and Tradition Fares’ defense of AAA games does not imply a dismissal of AA titles. In fact, he recognizes the value that these games bring to the industry. They often serve as a testing ground for new ideas and gameplay mechanics that can later be adopted by larger studios. By fostering innovation, AA games can enhance the overall gaming landscape without overshadowing the grandeur of AAA productions. Moreover, Fares points out that the relationship between AAA and AA games can be symbiotic. Successful AAA titles can provide the financial stability needed for smaller studios to take creative risks. This collaboration can lead to a richer gaming experience, where both scales of production contribute to a more diverse array of game offerings. ### The Community's Role in Shaping the Future As gaming enthusiasts, the community plays a crucial role in shaping the future of the industry. Fares urges players to support both AAA and AA games, emphasizing that their purchasing decisions send a clear message to publishers about what types of games should be prioritized. By promoting a culture that values diverse gaming experiences, players can ensure that both large-scale and indie projects thrive. Additionally, Fares highlights the importance of constructive feedback from the gaming community. Engaging in discussions about the direction of the industry can help developers understand player preferences and expectations. This dialogue can lead to more refined and engaging experiences, whether they come from AAA or AA studios. ### The Future of Gaming: A Spectrum of Experiences Looking ahead, Fares envisions a future where both AAA and AA games coexist, each enriching the gaming landscape in their unique ways. As technology continues to advance, the line between these categories may blur, allowing for new forms of storytelling and gameplay experiences. Fares believes that the industry should embrace this evolution rather than retreat to a binary view of game development. The advent of emerging technologies such as virtual reality (VR) and augmented reality (AR) presents exciting opportunities for both AAA and AA games. These platforms can amplify the storytelling potential of games, creating immersive experiences that captivate players in ways previously unimagined. Fares advocates for an industry that encourages experimentation, enabling developers to craft innovative narratives that resonate with audiences. ## Conclusion: A Call for Balance and Diversity Josef Fares’ defense of Electronic Arts and AAA games serves as a reminder of the essential role that larger productions play in the gaming industry. While AA games bring fresh ideas and innovation, the grandeur and storytelling potential of AAA titles are irreplaceable. As gamers and developers navigate this evolving landscape, it is crucial to foster a culture that values balance and diversity in gaming experiences. By supporting both AAA and AA games, players can ensure a vibrant future for the industry, where creativity thrives, and every game—regardless of budget or size—has the potential to leave a lasting impact. As we move forward, let’s champion a gaming world that celebrates all forms of creativity, innovation, and storytelling, ensuring that both the giants and the underdogs have their place on the gaming stage. Source: https://www.actugaming.net/josef-fares-split-fiction-it-takes-two-defend-electronic-arts-et-ne-veut-pas-voir-les-aaa-disparaitre-au-profit-des-aa-775507/
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