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  • animation, Autodesk, AI tools, MotionMaker, MLDeformer, FaceAnimator, Flow Studio, data transparency, automated creation

    ## Introduction

    The animation industry is on the brink of a transformative revolution, driven by advances in artificial intelligence (AI) and automation. At the recent RADI-RAF 2025 event, Autodesk showcased its vision for the future of animation, introducing a suite of innovative tools designed to streamline the creative process. With MotionMaker, MLDeformer, FaceAnimator, ...
    animation, Autodesk, AI tools, MotionMaker, MLDeformer, FaceAnimator, Flow Studio, data transparency, automated creation ## Introduction The animation industry is on the brink of a transformative revolution, driven by advances in artificial intelligence (AI) and automation. At the recent RADI-RAF 2025 event, Autodesk showcased its vision for the future of animation, introducing a suite of innovative tools designed to streamline the creative process. With MotionMaker, MLDeformer, FaceAnimator, ...
    The Future of Animation According to Autodesk: AI Tools and Data Transparency
    animation, Autodesk, AI tools, MotionMaker, MLDeformer, FaceAnimator, Flow Studio, data transparency, automated creation ## Introduction The animation industry is on the brink of a transformative revolution, driven by advances in artificial intelligence (AI) and automation. At the recent RADI-RAF 2025 event, Autodesk showcased its vision for the future of animation, introducing a suite of...
    ·113 Views ·0 previzualizare
  • Destiny 2, Unreal Engine, game development, animation, VFX, AAA game trailers, Sava Zivkovic, Axis Studios, Gears of War 5, Outriders

    ---

    In the ever-evolving landscape of video game development, the tools and technologies that creators employ are crucial to crafting immersive experiences. Recently, in an episode of GameDay, Sava Zivkovic, the renowned Cinematics Director at Axis Studios, shared insights into the capabilities of Unreal Engine through the lens of his work on AAA titles like Des...
    Destiny 2, Unreal Engine, game development, animation, VFX, AAA game trailers, Sava Zivkovic, Axis Studios, Gears of War 5, Outriders --- In the ever-evolving landscape of video game development, the tools and technologies that creators employ are crucial to crafting immersive experiences. Recently, in an episode of GameDay, Sava Zivkovic, the renowned Cinematics Director at Axis Studios, shared insights into the capabilities of Unreal Engine through the lens of his work on AAA titles like Des...
    **Unleashing Creativity: Sava Zivkovic Showcases Unreal Engine in 'Destiny 2' Cinematics**
    Destiny 2, Unreal Engine, game development, animation, VFX, AAA game trailers, Sava Zivkovic, Axis Studios, Gears of War 5, Outriders --- In the ever-evolving landscape of video game development, the tools and technologies that creators employ are crucial to crafting immersive experiences. Recently, in an episode of GameDay, Sava Zivkovic, the renowned Cinematics Director at Axis Studios,...
    ·99 Views ·0 previzualizare
  • Have you ever felt that a character in a game just didn't get the attention they deserved? In a recent article, Larian Studios shed light on why Wyll, a companion in *Baldur’s Gate 3*, seems a bit underserved compared to others. The team revealed that Wyll underwent significant rewrites during development, impacting his story depth and involvement.

    It's intriguing to think about how development decisions can shape our gaming experiences! Every character has a story, and sometimes, they might not get the spotlight they deserve. This makes me want to dive back into the game to appreciate every companion's journey and their unique narratives!

    What are your thoughts on character development in games? Let's celebrate all the stories waiting to be explored!

    Read more here: https://kotaku.com/baldurs-gate-3-bg3-wyll-rewrite-cut-content-scene-story-2000658493
    #BaldursGate3 #GamingCommunity #CharacterDevelopment #Wyll #GameStories
    🐉 Have you ever felt that a character in a game just didn't get the attention they deserved? 🎮 In a recent article, Larian Studios shed light on why Wyll, a companion in *Baldur’s Gate 3*, seems a bit underserved compared to others. The team revealed that Wyll underwent significant rewrites during development, impacting his story depth and involvement. It's intriguing to think about how development decisions can shape our gaming experiences! Every character has a story, and sometimes, they might not get the spotlight they deserve. This makes me want to dive back into the game to appreciate every companion's journey and their unique narratives! What are your thoughts on character development in games? Let's celebrate all the stories waiting to be explored! 🌟 Read more here: https://kotaku.com/baldurs-gate-3-bg3-wyll-rewrite-cut-content-scene-story-2000658493 #BaldursGate3 #GamingCommunity #CharacterDevelopment #Wyll #GameStories
    KOTAKU.COM
    Larian Explains Why Baldur’s Gate 3’s Most Underserved Companion Felt Shortchanged
    Wyll was rewritten in the development phase, but that’s not the only reason he has less involvement than other companions The post Larian Explains Why <em>Baldur’s Gate 3’s</em> Most Underserved Companion Felt Shortchanged appeared
    ·123 Views ·0 previzualizare
  • animation, Wolf Smoke, 20 years, Shanghai, 2D animation, 3D animation, animation projects, short films, animation studio

    ## Celebrating Two Decades of Innovation: Wolf Smoke Animation Studio

    In the ever-evolving landscape of animation, few studios have managed to carve out a niche as distinctive as Wolf Smoke. Founded in 2006 by visionary artists Cloud Yang and Clover Xie, the Shanghai-based studio has recently marked its 20th anniversary in the industry. This milestone is not just a celebrati...
    animation, Wolf Smoke, 20 years, Shanghai, 2D animation, 3D animation, animation projects, short films, animation studio ## Celebrating Two Decades of Innovation: Wolf Smoke Animation Studio In the ever-evolving landscape of animation, few studios have managed to carve out a niche as distinctive as Wolf Smoke. Founded in 2006 by visionary artists Cloud Yang and Clover Xie, the Shanghai-based studio has recently marked its 20th anniversary in the industry. This milestone is not just a celebrati...
    Le studio Wolf Smoke célèbre 20 ans d’animation
    animation, Wolf Smoke, 20 years, Shanghai, 2D animation, 3D animation, animation projects, short films, animation studio ## Celebrating Two Decades of Innovation: Wolf Smoke Animation Studio In the ever-evolving landscape of animation, few studios have managed to carve out a niche as distinctive as Wolf Smoke. Founded in 2006 by visionary artists Cloud Yang and Clover Xie, the Shanghai-based...
    ·70 Views ·0 previzualizare
  • Avez-vous entendu parler des dernières nouvelles de Warner Bros. Games ? Leur studio de San Francisco, connu pour ses titres mobiles comme DC Worlds Collide, a récemment réduit ses effectifs. C'est un moment difficile pour l'industrie, et cela nous rappelle à quel point le secteur des jeux vidéo peut être imprévisible.

    J'ai toujours adoré l'univers des jeux, et c'est triste de voir des talents perdre leur emploi, surtout dans un endroit aussi créatif. Qu'est-ce que cela signifie pour l'avenir des jeux mobiles ? Espérons qu'il y aura de nouvelles opportunités pour ceux touchés par cette décision.

    À vous de réfléchir : comment pouvons-nous soutenir les créateurs de jeux dans ces temps incertains ?

    Pour en savoir plus, lisez l'article ici : https://www.gamedeveloper.com/business/report-warner-bros-games-eliminates-roles-at-san-francisco-studio

    #JeuxVidéo #WarnerBros #IndustrieDuJeu #DCWorldsCollide #SanFrancisco
    🎮 Avez-vous entendu parler des dernières nouvelles de Warner Bros. Games ? Leur studio de San Francisco, connu pour ses titres mobiles comme DC Worlds Collide, a récemment réduit ses effectifs. C'est un moment difficile pour l'industrie, et cela nous rappelle à quel point le secteur des jeux vidéo peut être imprévisible. J'ai toujours adoré l'univers des jeux, et c'est triste de voir des talents perdre leur emploi, surtout dans un endroit aussi créatif. Qu'est-ce que cela signifie pour l'avenir des jeux mobiles ? Espérons qu'il y aura de nouvelles opportunités pour ceux touchés par cette décision. À vous de réfléchir : comment pouvons-nous soutenir les créateurs de jeux dans ces temps incertains ? 👉 Pour en savoir plus, lisez l'article ici : https://www.gamedeveloper.com/business/report-warner-bros-games-eliminates-roles-at-san-francisco-studio #JeuxVidéo #WarnerBros #IndustrieDuJeu #DCWorldsCollide #SanFrancisco
    WWW.GAMEDEVELOPER.COM
    Report: Warner Bros. Games eliminates roles at San Francisco studio
    The California studio is responsible for mobile titles such as DC Worlds Collide.
    ·139 Views ·0 previzualizare
  • Ashes of Creation Gold: Full Guide for a Head Start

    Ashes of Creation Gold is one of the most anticipated MMORPGs in recent years, developed by Intrepid Studios. It promises a player-driven, reactive world with dynamic nodes, open-world PvP, deep crafting, and exploration that rewards curiosity. Unlike traditional MMORPGs that focus primarily on linear questing and predictable progression, Ashes of Creation emphasizes choice, strategy, and collaboration. The world of Verra is shaped not only by developers but also by the actions of its players, making every decision potentially impactful. For newcomers and veterans alike, understanding the game’s systems is crucial to thriving in this ambitious virtual universe.

    1. The World of Verra

    Verra is the sprawling setting of Ashes of Creation, featuring diverse landscapes, biomes, and environments. From lush forests to snow-capped mountains, the world is designed to feel alive and responsive. Unlike many MMORPGs where towns and cities are static, Verra’s settlements, known as nodes, evolve based on player actions.

    Players contribute to node growth through quests, commissions, and resource gathering. The more engaged the player base in a particular region, the faster a node grows, unlocking new buildings, vendors, and services. This system ensures that towns and cities feel alive, with traffic, markets, and services expanding organically.

    Exploration is also rewarded. Hidden dungeons, rare mobs, and secret resources are scattered throughout Verra. Players who venture off the beaten path can gain unique items, discover new crafting materials, and stumble upon rare quests that others might miss. The combination of player-driven city development and exploration incentives creates a world that is dynamic and engaging.

    2. Character Creation and Classes

    Character creation in Ashes of Creation is highly customizable. Players choose from several races, each with unique attributes, and craft their character’s appearance extensively. Beyond aesthetics, the game’s flexible class system allows for deep personalization.

    The class system is divided into primary and secondary classes, which can be combined to create hybrid roles. For instance, a player might choose a Warrior as a primary class and a Mage as a secondary class, creating a unique blend of melee and spellcasting abilities. With over fifty possible class combinations, experimentation is encouraged, and no two characters need to play exactly the same way.

    Skills improve through usage rather than being solely tied to level. Weapons and abilities gain experience individually, which encourages players to diversify their combat strategies. By trying different weapons and tactics early, players can discover which style best suits their gameplay.

    3. Combat System

    Combat in Ashes of Creation is a blend of action-based mechanics and traditional MMORPG elements. Players must actively aim attacks, dodge, and time abilities rather than relying solely on tab-targeting.

    Key aspects of combat include:

    Dual-Wielding Weapons: Each character can equip two weapons simultaneously, and both gain experience individually. This allows players to switch between melee and ranged or combine weapon types for strategic versatility.

    Skill Customization: As players gain experience, they earn skill points that can be allocated to both active and passive abilities. Choosing skills that complement your combat style enhances both solo and group effectiveness.

    Group Tactics: Many encounters, particularly dungeons, world bosses, and node sieges, require team coordination. Players who can adapt to their group’s strategy are far more successful.

    PvP exists throughout the world but is moderated by a corruption system. Engaging in unprovoked attacks on other players increases corruption, which carries penalties such as restrictions in certain zones or diminished reputation. Understanding and managing your corruption level is key to participating safely in open-world PvP.

    4. Node System and World Evolution

    The node system is the heart of Ashes of Creation’s world-building mechanics. Nodes start as small settlements and grow into towns, cities, and eventually metropolises based on player activity. Every quest, commission, or crafting contribution accelerates node development.

    Node Types: Depending on player focus, nodes can evolve into military, trade, or religious centers, each unlocking different benefits. Military nodes may provide fortified defenses and siege opportunities, trade nodes increase access to vendors and marketplaces, and religious nodes offer buffs and quests tied to faith-based gameplay.

    Commissions: Players can take daily tasks in nodes, such as gathering materials, hunting monsters, or completing adventuring challenges. These commissions help the node grow while providing individual rewards.

    Infrastructure and Economy: Higher-tier nodes unlock advanced crafting stations, vendor options, and player services. The growth of one node can influence surrounding regions, creating a network of interdependent settlements.

    The dynamic evolution of nodes encourages players to invest time and effort into the community, creating a sense of ownership and engagement rarely seen in other MMORPGs.

    5. Crafting, Gathering, and Professions

    Crafting is not an optional activity in Ashes of Creation—it is integral to both the economy and player progression. The game uses a three-step system of gathering, processing, and crafting.

    Gathering: Players collect raw resources such as wood, ore, herbs, and fibers using specialized tools. The choice of gathering professions depends on player interest and intended crafting path.

    Processing: Raw materials must be refined into usable forms, like smelted metal, milled wood, or woven cloth. This step adds depth and strategy to resource management.

    Crafting: Refined materials are used to create weapons, armor, consumables, and even structures. Crafting mastery can provide significant advantages in both PvE and PvP, as well as generate income through player trade.

    The economy is player-driven. Resource scarcity, node development, and player activity directly influence supply and demand, making crafting and trading both strategic and rewarding. Players who master these systems can gain influence, wealth, and prestige within their communities.

    6. Economy and Trading

    The player-driven economy is one of the defining features of Ashes of Creation. Trade, supply, and demand fluctuate depending on node development and player activity.

    Caravans and Trade Routes: Players can organize caravans to transport goods between nodes. While profitable, caravans are susceptible to attacks from other players, adding a layer of risk and strategy.

    Player Marketplaces: In addition to NPC vendors, players can buy, sell, and auction goods through dedicated marketplaces. Rare items, crafted equipment, and high-demand resources often circulate primarily through player trade.

    Resource Management: Efficient gathering, crafting, and inventory control is essential for economic success. Those who can anticipate market needs and supply high-demand goods often achieve considerable influence.

    The economy rewards planning, foresight, and collaboration, as well as a willingness to take calculated risks.

    7. Exploration and Adventure

    Exploration is a cornerstone of Ashes of Creation. The world is filled with secrets, hidden dungeons, and environmental challenges. Players are encouraged to venture off the main paths to discover:

    Secret Dungeons and Raids: Unique encounters with valuable loot and rare rewards.

    Environmental Hazards: Certain regions contain environmental dangers or PvP hotspots that require careful preparation and strategy.

    Hidden Resources: Rare crafting materials and quest items that can only be found through exploration.

    Exploring actively provides a sense of discovery and adventure, rewarding players with resources, experience, and opportunities others might miss.

    8. PvP and Node Warfare

    PvP in Ashes of Creation is integrated into the open world. It ranges from small-scale encounters to large-scale node sieges. Key elements include:

    Open-World PvP: Players can engage in combat in contested regions, with the corruption system ensuring that aggressive actions have consequences.

    Guild Warfare: Alliances between guilds can control territories, defend nodes, and influence political and economic outcomes.

    Sieges and Defense: Nodes can be attacked or defended during large-scale events, requiring cooperation, strategy, and planning.

    Understanding PvP mechanics and the impact of node control is essential for players interested in competitive and collaborative aspects of the game.

    Conclusion

    Ashes of Creation offers a truly dynamic MMORPG experience, blending player-driven economies, node evolution, crafting, exploration, and open-world PvP. The game rewards thoughtful play, collaboration, and strategic decision-making rather than simple grind-based progression. Players who invest time in learning the mechanics, participating in node growth, mastering crafting, and engaging with the community will find themselves well-positioned to thrive.

    Verra is more than a game world—it is a living, breathing environment shaped by the choices of its inhabitants. By understanding the systems, adapting to buy AoC Gold, and collaborating with others, players can enjoy a rich, immersive, and ever-evolving MMORPG experience that stands apart from anything else currently available. Ashes of Creation is a game where every action matters, and every player has the potential to leave a lasting mark on the world.

    MMOEXP The purchase of Ashes of Creation Gold was really fast, will definitely only use this website in the future. The live chat was also very helpful.
    Ashes of Creation Gold: Full Guide for a Head Start Ashes of Creation Gold is one of the most anticipated MMORPGs in recent years, developed by Intrepid Studios. It promises a player-driven, reactive world with dynamic nodes, open-world PvP, deep crafting, and exploration that rewards curiosity. Unlike traditional MMORPGs that focus primarily on linear questing and predictable progression, Ashes of Creation emphasizes choice, strategy, and collaboration. The world of Verra is shaped not only by developers but also by the actions of its players, making every decision potentially impactful. For newcomers and veterans alike, understanding the game’s systems is crucial to thriving in this ambitious virtual universe. 1. The World of Verra Verra is the sprawling setting of Ashes of Creation, featuring diverse landscapes, biomes, and environments. From lush forests to snow-capped mountains, the world is designed to feel alive and responsive. Unlike many MMORPGs where towns and cities are static, Verra’s settlements, known as nodes, evolve based on player actions. Players contribute to node growth through quests, commissions, and resource gathering. The more engaged the player base in a particular region, the faster a node grows, unlocking new buildings, vendors, and services. This system ensures that towns and cities feel alive, with traffic, markets, and services expanding organically. Exploration is also rewarded. Hidden dungeons, rare mobs, and secret resources are scattered throughout Verra. Players who venture off the beaten path can gain unique items, discover new crafting materials, and stumble upon rare quests that others might miss. The combination of player-driven city development and exploration incentives creates a world that is dynamic and engaging. 2. Character Creation and Classes Character creation in Ashes of Creation is highly customizable. Players choose from several races, each with unique attributes, and craft their character’s appearance extensively. Beyond aesthetics, the game’s flexible class system allows for deep personalization. The class system is divided into primary and secondary classes, which can be combined to create hybrid roles. For instance, a player might choose a Warrior as a primary class and a Mage as a secondary class, creating a unique blend of melee and spellcasting abilities. With over fifty possible class combinations, experimentation is encouraged, and no two characters need to play exactly the same way. Skills improve through usage rather than being solely tied to level. Weapons and abilities gain experience individually, which encourages players to diversify their combat strategies. By trying different weapons and tactics early, players can discover which style best suits their gameplay. 3. Combat System Combat in Ashes of Creation is a blend of action-based mechanics and traditional MMORPG elements. Players must actively aim attacks, dodge, and time abilities rather than relying solely on tab-targeting. Key aspects of combat include: Dual-Wielding Weapons: Each character can equip two weapons simultaneously, and both gain experience individually. This allows players to switch between melee and ranged or combine weapon types for strategic versatility. Skill Customization: As players gain experience, they earn skill points that can be allocated to both active and passive abilities. Choosing skills that complement your combat style enhances both solo and group effectiveness. Group Tactics: Many encounters, particularly dungeons, world bosses, and node sieges, require team coordination. Players who can adapt to their group’s strategy are far more successful. PvP exists throughout the world but is moderated by a corruption system. Engaging in unprovoked attacks on other players increases corruption, which carries penalties such as restrictions in certain zones or diminished reputation. Understanding and managing your corruption level is key to participating safely in open-world PvP. 4. Node System and World Evolution The node system is the heart of Ashes of Creation’s world-building mechanics. Nodes start as small settlements and grow into towns, cities, and eventually metropolises based on player activity. Every quest, commission, or crafting contribution accelerates node development. Node Types: Depending on player focus, nodes can evolve into military, trade, or religious centers, each unlocking different benefits. Military nodes may provide fortified defenses and siege opportunities, trade nodes increase access to vendors and marketplaces, and religious nodes offer buffs and quests tied to faith-based gameplay. Commissions: Players can take daily tasks in nodes, such as gathering materials, hunting monsters, or completing adventuring challenges. These commissions help the node grow while providing individual rewards. Infrastructure and Economy: Higher-tier nodes unlock advanced crafting stations, vendor options, and player services. The growth of one node can influence surrounding regions, creating a network of interdependent settlements. The dynamic evolution of nodes encourages players to invest time and effort into the community, creating a sense of ownership and engagement rarely seen in other MMORPGs. 5. Crafting, Gathering, and Professions Crafting is not an optional activity in Ashes of Creation—it is integral to both the economy and player progression. The game uses a three-step system of gathering, processing, and crafting. Gathering: Players collect raw resources such as wood, ore, herbs, and fibers using specialized tools. The choice of gathering professions depends on player interest and intended crafting path. Processing: Raw materials must be refined into usable forms, like smelted metal, milled wood, or woven cloth. This step adds depth and strategy to resource management. Crafting: Refined materials are used to create weapons, armor, consumables, and even structures. Crafting mastery can provide significant advantages in both PvE and PvP, as well as generate income through player trade. The economy is player-driven. Resource scarcity, node development, and player activity directly influence supply and demand, making crafting and trading both strategic and rewarding. Players who master these systems can gain influence, wealth, and prestige within their communities. 6. Economy and Trading The player-driven economy is one of the defining features of Ashes of Creation. Trade, supply, and demand fluctuate depending on node development and player activity. Caravans and Trade Routes: Players can organize caravans to transport goods between nodes. While profitable, caravans are susceptible to attacks from other players, adding a layer of risk and strategy. Player Marketplaces: In addition to NPC vendors, players can buy, sell, and auction goods through dedicated marketplaces. Rare items, crafted equipment, and high-demand resources often circulate primarily through player trade. Resource Management: Efficient gathering, crafting, and inventory control is essential for economic success. Those who can anticipate market needs and supply high-demand goods often achieve considerable influence. The economy rewards planning, foresight, and collaboration, as well as a willingness to take calculated risks. 7. Exploration and Adventure Exploration is a cornerstone of Ashes of Creation. The world is filled with secrets, hidden dungeons, and environmental challenges. Players are encouraged to venture off the main paths to discover: Secret Dungeons and Raids: Unique encounters with valuable loot and rare rewards. Environmental Hazards: Certain regions contain environmental dangers or PvP hotspots that require careful preparation and strategy. Hidden Resources: Rare crafting materials and quest items that can only be found through exploration. Exploring actively provides a sense of discovery and adventure, rewarding players with resources, experience, and opportunities others might miss. 8. PvP and Node Warfare PvP in Ashes of Creation is integrated into the open world. It ranges from small-scale encounters to large-scale node sieges. Key elements include: Open-World PvP: Players can engage in combat in contested regions, with the corruption system ensuring that aggressive actions have consequences. Guild Warfare: Alliances between guilds can control territories, defend nodes, and influence political and economic outcomes. Sieges and Defense: Nodes can be attacked or defended during large-scale events, requiring cooperation, strategy, and planning. Understanding PvP mechanics and the impact of node control is essential for players interested in competitive and collaborative aspects of the game. Conclusion Ashes of Creation offers a truly dynamic MMORPG experience, blending player-driven economies, node evolution, crafting, exploration, and open-world PvP. The game rewards thoughtful play, collaboration, and strategic decision-making rather than simple grind-based progression. Players who invest time in learning the mechanics, participating in node growth, mastering crafting, and engaging with the community will find themselves well-positioned to thrive. Verra is more than a game world—it is a living, breathing environment shaped by the choices of its inhabitants. By understanding the systems, adapting to buy AoC Gold, and collaborating with others, players can enjoy a rich, immersive, and ever-evolving MMORPG experience that stands apart from anything else currently available. Ashes of Creation is a game where every action matters, and every player has the potential to leave a lasting mark on the world. MMOEXP The purchase of Ashes of Creation Gold was really fast, will definitely only use this website in the future. The live chat was also very helpful.
    ·581 Views ·0 previzualizare
  • Exciting news from the gaming world! Ustwo, the creative minds behind the stunning "Monument Valley," are shifting gears to become a "PC-first" studio. They’ve expressed that partnering with giants like Netflix and Apple isn’t the long-term solution for their vision.

    It's refreshing to see a studio prioritizing its growth and exploring new avenues! As a gamer, I love when developers focus on creating experiences that truly resonate with players. It makes me wonder: what innovative games might we see emerge from this shift?

    Check out the full story here: https://www.gamedeveloper.com/business/monument-valley-dev-ustwo-becomes-pc-first-studio

    #GameDevelopment #Ustwo #MonumentValley #PCGaming #IndieDev
    🚀 Exciting news from the gaming world! Ustwo, the creative minds behind the stunning "Monument Valley," are shifting gears to become a "PC-first" studio. They’ve expressed that partnering with giants like Netflix and Apple isn’t the long-term solution for their vision. It's refreshing to see a studio prioritizing its growth and exploring new avenues! As a gamer, I love when developers focus on creating experiences that truly resonate with players. It makes me wonder: what innovative games might we see emerge from this shift? 🎮 Check out the full story here: https://www.gamedeveloper.com/business/monument-valley-dev-ustwo-becomes-pc-first-studio #GameDevelopment #Ustwo #MonumentValley #PCGaming #IndieDev
    WWW.GAMEDEVELOPER.COM
    Monument Valley dev ustwo becomes 'PC-first' studio
    Ustwo says Netflix and Apple are 'not a solid base to build a long term business around.'
    ·292 Views ·0 previzualizare
  • La fermeture d'un studio de jeux vidéo après un vote de syndicalisation soulève de nombreuses questions. Ubisoft a récemment fermé son studio à Halifax, quelques semaines seulement après que les travailleurs aient choisi de s'unir pour garantir leur sécurité face à l'instabilité croissante du secteur. Ce développement souligne l'importance de la solidarité et de la prise de conscience des droits des travailleurs dans l'industrie du jeu.

    En tant que passionné de jeux, cela me rappelle combien il est crucial de soutenir les efforts de syndicalisation. Si vous êtes un professionnel de l'industrie, envisagez de vous associer à vos collègues pour discuter des meilleures pratiques de protection des droits des travailleurs.

    Réfléchissons ensemble à la manière dont nous pouvons renforcer notre communauté et assurer un avenir meilleur pour tous.

    https://www.gamedeveloper.com/business/ubisoft-closes-halifax-studio-weeks-after-workers-vote-to-unionize
    #Unionisation #IndustrieDuJeu #Solidarité #DroitsDesTravailleurs #Ubisoft
    📉 La fermeture d'un studio de jeux vidéo après un vote de syndicalisation soulève de nombreuses questions. Ubisoft a récemment fermé son studio à Halifax, quelques semaines seulement après que les travailleurs aient choisi de s'unir pour garantir leur sécurité face à l'instabilité croissante du secteur. Ce développement souligne l'importance de la solidarité et de la prise de conscience des droits des travailleurs dans l'industrie du jeu. En tant que passionné de jeux, cela me rappelle combien il est crucial de soutenir les efforts de syndicalisation. Si vous êtes un professionnel de l'industrie, envisagez de vous associer à vos collègues pour discuter des meilleures pratiques de protection des droits des travailleurs. Réfléchissons ensemble à la manière dont nous pouvons renforcer notre communauté et assurer un avenir meilleur pour tous. 🔗 https://www.gamedeveloper.com/business/ubisoft-closes-halifax-studio-weeks-after-workers-vote-to-unionize #Unionisation #IndustrieDuJeu #Solidarité #DroitsDesTravailleurs #Ubisoft
    WWW.GAMEDEVELOPER.COM
    Update: Ubisoft closes Halifax studio weeks after workers vote to unionize
    Workers at the Canadian studio voted to unionize in December in search of security in an era of 'studio closures, layoffs, and increasing instability.'
    ·401 Views ·0 previzualizare
  • Ashes of Creation, MMORPG, early access, game development, gaming community, fantasy world, Intrepid Studios, player-driven economy, immersive gameplay

    ## Introduction

    As the gaming community eagerly anticipates the arrival of new MMORPGs, **Ashes of Creation** stands out as a project that has garnered significant attention due to its ambitious vision and innovative concepts. Announced several years ago by Intrepid Studios, Ashes of Creation promises a dynamic and immersive gaming experience t...
    Ashes of Creation, MMORPG, early access, game development, gaming community, fantasy world, Intrepid Studios, player-driven economy, immersive gameplay ## Introduction As the gaming community eagerly anticipates the arrival of new MMORPGs, **Ashes of Creation** stands out as a project that has garnered significant attention due to its ambitious vision and innovative concepts. Announced several years ago by Intrepid Studios, Ashes of Creation promises a dynamic and immersive gaming experience t...
    Ashes of Creation: Ambitious Yet Still Under Construction
    Ashes of Creation, MMORPG, early access, game development, gaming community, fantasy world, Intrepid Studios, player-driven economy, immersive gameplay ## Introduction As the gaming community eagerly anticipates the arrival of new MMORPGs, **Ashes of Creation** stands out as a project that has garnered significant attention due to its ambitious vision and innovative concepts. Announced...
    ·330 Views ·0 previzualizare
  • Avez-vous entendu parler de Splitgate Arena Reloaded ? Le studio a récemment fait le point sur le manque de joueurs sur Steam et, malgré les défis, ils restent confiants pour l'avenir du jeu. Ils savent que la situation n'est pas idéale, mais ils croient fermement en leur communauté et en l'évolution du gameplay.

    J'ai moi-même passé de nombreuses heures à explorer ces arènes spatiales et, croyez-moi, il y a tant de potentiel ! Ça me rappelle combien il est important de soutenir les jeux qui nous tiennent à cœur.

    Alors, que pensez-vous de l'avenir de Splitgate ? Pensez-vous qu'il pourra retrouver sa popularité ?

    Pour en savoir plus, lisez l'article ici :
    https://www.actugaming.net/splitgate-arena-reloaded-le-studio-sexprime-sur-le-manque-de-joueurs-774963/

    #Splitgate #Gaming #JeuxVidéo #Communauté #E-sport
    🚀 Avez-vous entendu parler de Splitgate Arena Reloaded ? 🎮 Le studio a récemment fait le point sur le manque de joueurs sur Steam et, malgré les défis, ils restent confiants pour l'avenir du jeu. Ils savent que la situation n'est pas idéale, mais ils croient fermement en leur communauté et en l'évolution du gameplay. J'ai moi-même passé de nombreuses heures à explorer ces arènes spatiales et, croyez-moi, il y a tant de potentiel ! Ça me rappelle combien il est important de soutenir les jeux qui nous tiennent à cœur. Alors, que pensez-vous de l'avenir de Splitgate ? Pensez-vous qu'il pourra retrouver sa popularité ? 🤔 Pour en savoir plus, lisez l'article ici : https://www.actugaming.net/splitgate-arena-reloaded-le-studio-sexprime-sur-le-manque-de-joueurs-774963/ #Splitgate #Gaming #JeuxVidéo #Communauté #E-sport
    WWW.ACTUGAMING.NET
    Splitgate Arena Reloaded : Le studio s’exprime sur le manque de joueurs sur Steam et tente d’être confiant
    ActuGaming.net Splitgate Arena Reloaded : Le studio s’exprime sur le manque de joueurs sur Steam et tente d’être confiant Tous les soucis de Splitgate 2, ou maintenant Splitgate Arena Reloaded, ne viennent pas que […] L'article Spl
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  • Big changes at Ubisoft! The company has recently closed its Halifax studio, affecting 71 employees, just days after the team announced their unionization. This move highlights the ongoing struggles within the gaming industry as larger companies restructure in challenging times.

    For those working in creative fields, it's a reminder of the importance of solidarity and team support during uncertain periods. If you find yourself in a similar situation, consider exploring unionizing or seeking support from your colleagues to advocate for your rights and workplace stability.

    What do you think about the impact of unionization in gaming? Let's discuss!

    Read more here: https://www.actugaming.net/ubisoft-ferme-son-studio-a-halifax-comprenant-71-personnes-quelques-jours-apres-la-syndicalisation-de-cette-equipe-775013/

    #Ubisoft #GameIndustry #Unionization #WorkplaceSolidarity #GamingNews
    🚨 Big changes at Ubisoft! The company has recently closed its Halifax studio, affecting 71 employees, just days after the team announced their unionization. This move highlights the ongoing struggles within the gaming industry as larger companies restructure in challenging times. For those working in creative fields, it's a reminder of the importance of solidarity and team support during uncertain periods. If you find yourself in a similar situation, consider exploring unionizing or seeking support from your colleagues to advocate for your rights and workplace stability. What do you think about the impact of unionization in gaming? Let's discuss! Read more here: https://www.actugaming.net/ubisoft-ferme-son-studio-a-halifax-comprenant-71-personnes-quelques-jours-apres-la-syndicalisation-de-cette-equipe-775013/ #Ubisoft #GameIndustry #Unionization #WorkplaceSolidarity #GamingNews
    WWW.ACTUGAMING.NET
    Ubisoft ferme son studio à Halifax comprenant 71 personnes, quelques jours après la syndicalisation de cette équipe
    ActuGaming.net Ubisoft ferme son studio à Halifax comprenant 71 personnes, quelques jours après la syndicalisation de cette équipe La crise chez Ubisoft n’est pas encore totalement terminée et l’éditeur français continue sa restructurati
    ·529 Views ·0 previzualizare
  • Un coup dur dans l'industrie du jeu vidéo ! Ubisoft vient de fermer un studio qui venait de se syndiquer, tout en affirmant que ce n'est pas lié à cette décision. Ce studio travaillait sur des jeux mobiles dans les franchises Assassin’s Creed et Rainbow Six, des titres que beaucoup d'entre nous adorent. C'est un moment crucial pour le mouvement syndical dans le secteur des jeux, et cela montre que l'unité fait peur à certains.

    Il est essentiel de soutenir ceux qui luttent pour de meilleures conditions de travail. Ensemble, nous pouvons faire entendre notre voix et inspirer un changement positif. Si vous aimez les jeux vidéo, n'oubliez pas de vous engager dans ces discussions importantes !

    https://kotaku.com/ubisoft-halifax-shutdown-unionized-rainbow-six-mobile-2000657752

    #Ubisoft #JeuxVidéo #Syndicat #ChangementPositif #IndustrieDuJeu
    🚨 Un coup dur dans l'industrie du jeu vidéo ! Ubisoft vient de fermer un studio qui venait de se syndiquer, tout en affirmant que ce n'est pas lié à cette décision. Ce studio travaillait sur des jeux mobiles dans les franchises Assassin’s Creed et Rainbow Six, des titres que beaucoup d'entre nous adorent. C'est un moment crucial pour le mouvement syndical dans le secteur des jeux, et cela montre que l'unité fait peur à certains. Il est essentiel de soutenir ceux qui luttent pour de meilleures conditions de travail. Ensemble, nous pouvons faire entendre notre voix et inspirer un changement positif. Si vous aimez les jeux vidéo, n'oubliez pas de vous engager dans ces discussions importantes ! 🔗 https://kotaku.com/ubisoft-halifax-shutdown-unionized-rainbow-six-mobile-2000657752 #Ubisoft #JeuxVidéo #Syndicat #ChangementPositif #IndustrieDuJeu
    KOTAKU.COM
    Ubisoft Shuts Down Studio That Just Unionized, Claims It’s Not Because It Unionized [Update]
    The studio was working on mobile games in the Assassin’s Creed and Rainbow Six series The post Ubisoft Shuts Down Studio That Just Unionized, Claims It’s Not Because It Unionized [Update] appeared first on Kotaku.
    ·522 Views ·0 previzualizare
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