• What makes a parry system truly effective in games?

    Dive into the intricacies of combat mechanics with our latest article, "What goes into a good parry system?" This piece explores the art of timing—how pressing 'block' at the right moment can turn the tides of battle. Whether you're a seasoned player or just starting, understanding these mechanics can elevate your gaming experience.

    Reflecting on my own gaming journey, mastering the parry in action-packed titles has always been a thrilling challenge. It’s not just about defense; it’s about strategy and finesse!

    Ready to sharpen your skills? Check it out!

    https://www.gamedeveloper.com/design/what-goes-into-a-good-parry-system-
    #GamingStrategy #GameDesign #ParrySystem #VideoGames #CombatMechanics
    What makes a parry system truly effective in games? 🕹️ Dive into the intricacies of combat mechanics with our latest article, "What goes into a good parry system?" This piece explores the art of timing—how pressing 'block' at the right moment can turn the tides of battle. Whether you're a seasoned player or just starting, understanding these mechanics can elevate your gaming experience. Reflecting on my own gaming journey, mastering the parry in action-packed titles has always been a thrilling challenge. It’s not just about defense; it’s about strategy and finesse! Ready to sharpen your skills? Check it out! https://www.gamedeveloper.com/design/what-goes-into-a-good-parry-system- #GamingStrategy #GameDesign #ParrySystem #VideoGames #CombatMechanics
    What goes into a good parry system?
    Press 'block' at the right time to read this article.
    0 Комментарии 0 Поделились 846 Просмотры 0 предпросмотр
  • Ever feel like some animation schools are more about the flashy lights than the actual craft? Well, Gaëtan Bruel, President of the CNC, is here to shed some light on the situation! At RADI-RAF 2025 in Angoulême, he called out the current state of training in animation and video game design, urging a shift towards quality over quantity.

    Bruel champions the label introduced by the RECA, highlighting its potential to elevate education standards. Let's be honest, nobody wants to end up in an animation school that has more drama than a soap opera!

    It's time we invest in quality education that prepares creators for the real world. What are your thoughts on the current state of these programs?

    Read more: https://3dvf.com/gaetan-bruel-president-du-cnc-face-aux-derives-de-certaines-ecoles-miser-sur-la-qualite/
    #AnimationEducation #GameDesign #QualityOverQuantity #CNC #RECA
    🎨 Ever feel like some animation schools are more about the flashy lights than the actual craft? Well, Gaëtan Bruel, President of the CNC, is here to shed some light on the situation! At RADI-RAF 2025 in Angoulême, he called out the current state of training in animation and video game design, urging a shift towards quality over quantity. Bruel champions the label introduced by the RECA, highlighting its potential to elevate education standards. Let's be honest, nobody wants to end up in an animation school that has more drama than a soap opera! It's time we invest in quality education that prepares creators for the real world. What are your thoughts on the current state of these programs? Read more: https://3dvf.com/gaetan-bruel-president-du-cnc-face-aux-derives-de-certaines-ecoles-miser-sur-la-qualite/ #AnimationEducation #GameDesign #QualityOverQuantity #CNC #RECA
    Gaëtan Bruel – Président du CNC : Face aux dérives de certaines écoles, miser sur la qualité
    Le Président du CNC a dénoncé la situation actuelle de la formation en animation mais aussi pour le jeu vidéo, lors des RADI-RAF 2025 à Angoulême. Il a également proposé sa vision pour améliorer la situation, et a notamment salué le label mis en plac
    0 Комментарии 0 Поделились 2Кб Просмотры 0 предпросмотр
  • Have you ever wondered how game design choices can enhance your gaming experience? Capcom's latest insights on "Resident Evil Requiem" reveal the innovative implementation of different camera angles to cater to player preferences! Game director Koshi Nakanishi and producer Masato Kumazawa share the thought process that led to offering two distinct camera options, allowing players to choose their own adventure.

    As a gamer, I find that the right camera angle can completely transform gameplay, making it more immersive and tailored to my style. If you're a fan of this franchise or simply curious about game design, understanding these decisions can deepen your appreciation for the craft.

    What camera angle do you prefer when playing horror games?

    Read more about it here: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
    #ResidentEvil #GameDesign #Capcom #GamingCommunity #HorrorGames
    🎮 Have you ever wondered how game design choices can enhance your gaming experience? Capcom's latest insights on "Resident Evil Requiem" reveal the innovative implementation of different camera angles to cater to player preferences! Game director Koshi Nakanishi and producer Masato Kumazawa share the thought process that led to offering two distinct camera options, allowing players to choose their own adventure. As a gamer, I find that the right camera angle can completely transform gameplay, making it more immersive and tailored to my style. If you're a fan of this franchise or simply curious about game design, understanding these decisions can deepen your appreciation for the craft. What camera angle do you prefer when playing horror games? Read more about it here: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind #ResidentEvil #GameDesign #Capcom #GamingCommunity #HorrorGames
    How Capcom designed Resident Evil Requiem with different camera angles in mind
    Capcom game director Koshi Nakanishi and producer Masato Kumazawa explain why Capcom implemented two camera options in Resident Evil Requiem.
    0 Комментарии 0 Поделились 2Кб Просмотры 0 предпросмотр
  • Have you ever wondered how AI could revolutionize the creative process? Hideo Kojima, the visionary behind *Death Stranding*, believes we’re on the brink of an exciting partnership with artificial intelligence. In a recent article, he advocates for using AI as a tool to enhance our efficiency in creative endeavors, suggesting that these “planet-killing plagiarism machines” can boost our imaginations rather than hinder them.

    As a fan of innovative storytelling, I find it fascinating to consider how AI can help creators expand their horizons and push boundaries in new ways. What if the next great game or story is co-created with AI? The future is unfolding, and it's time to embrace it!

    Read more about Kojima's thoughts on this groundbreaking collaboration here:
    https://kotaku.com/hideo-kojima-metal-gear-solid-death-stranding-ai-2000636622

    #HideoKojima #AIinCreativity #DeathStranding #GameDesign #Innovation
    🤖 Have you ever wondered how AI could revolutionize the creative process? Hideo Kojima, the visionary behind *Death Stranding*, believes we’re on the brink of an exciting partnership with artificial intelligence. In a recent article, he advocates for using AI as a tool to enhance our efficiency in creative endeavors, suggesting that these “planet-killing plagiarism machines” can boost our imaginations rather than hinder them. As a fan of innovative storytelling, I find it fascinating to consider how AI can help creators expand their horizons and push boundaries in new ways. What if the next great game or story is co-created with AI? The future is unfolding, and it's time to embrace it! Read more about Kojima's thoughts on this groundbreaking collaboration here: https://kotaku.com/hideo-kojima-metal-gear-solid-death-stranding-ai-2000636622 #HideoKojima #AIinCreativity #DeathStranding #GameDesign #Innovation
    KOTAKU.COM
    Death Stranding Director Hideo Kojima Embraces ‘Creating Together With AI’
    Kojima paints an optimistic future where we can use planet-killing plagiarism machines to ‘boost efficiency’ The post <i>Death Stranding</i> Director Hideo Kojima Embraces ‘Creating Together With AI’ appeared first on Kotaku.
    J'adore
    1
    0 Комментарии 0 Поделились 3Кб Просмотры 0 предпросмотр
  • Unlock the secrets of game design with "The Secrets of Dead Cells' Smart Constraints"! In this insightful article, Sebastien Benard from Motion Twin dives into the thrilling world of permadeath and the clever shortcuts that can elevate your gaming experience. He makes a compelling case for how a little "cheating" can enhance the flow and enjoyment of gameplay.

    As you explore this fascinating discussion, consider how these concepts might apply to your own projects! Why not embrace the unexpected and innovate your way to fun?

    Ready to rethink your approach? Dive into the article and discover what you can unlock!

    https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3
    #GameDesign #DeadCells #Innovation #GDC #GamingCommunity
    Unlock the secrets of game design with "The Secrets of Dead Cells' Smart Constraints"! 🎮✨ In this insightful article, Sebastien Benard from Motion Twin dives into the thrilling world of permadeath and the clever shortcuts that can elevate your gaming experience. He makes a compelling case for how a little "cheating" can enhance the flow and enjoyment of gameplay. As you explore this fascinating discussion, consider how these concepts might apply to your own projects! Why not embrace the unexpected and innovate your way to fun? 🚀 Ready to rethink your approach? Dive into the article and discover what you can unlock! https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3 #GameDesign #DeadCells #Innovation #GDC #GamingCommunity
    The secrets of Dead Cells' smart constraints - Unlocking the Vault #3
    In Dead Cells': What the F*n!? from GDC 2019, Motion Twin's Sebastien Benard lays out the case for fun permadeath and cheating just a little to make your game flow best.
    0 Комментарии 0 Поделились 2Кб Просмотры 0 предпросмотр
  • Ever wondered how stunning video game environments come to life? In a new article, artist ZiYuan Wang from Virtuos and Tencent Games reveals his step-by-step process for creating captivating concept art using Blender.

    From initial sketches to the final touches, this tutorial is packed with practical tips that you can implement right away. Whether you're a seasoned artist or just starting, there’s something here for everyone looking to elevate their creative skills!

    I remember the first time I tried creating concept art – it was challenging, but the satisfaction of bringing my vision to life was incredible!

    Dive into this tutorial and unleash your creativity!

    Read more here: https://www.creativebloq.com/art/digital-art/how-to-make-video-game-concept-art-using-blender
    #BlenderArt #GameDesign #ConceptArt #DigitalArt #ArtTutorial
    🎮 Ever wondered how stunning video game environments come to life? In a new article, artist ZiYuan Wang from Virtuos and Tencent Games reveals his step-by-step process for creating captivating concept art using Blender. 🖌️ From initial sketches to the final touches, this tutorial is packed with practical tips that you can implement right away. Whether you're a seasoned artist or just starting, there’s something here for everyone looking to elevate their creative skills! I remember the first time I tried creating concept art – it was challenging, but the satisfaction of bringing my vision to life was incredible! 🌟 Dive into this tutorial and unleash your creativity! Read more here: https://www.creativebloq.com/art/digital-art/how-to-make-video-game-concept-art-using-blender #BlenderArt #GameDesign #ConceptArt #DigitalArt #ArtTutorial
    WWW.CREATIVEBLOQ.COM
    How to make video game concept art using Blender
    Virtuos and Tencent Games artist ZiYuan Wang shows his creative process for creating an environment concept.
    0 Комментарии 0 Поделились 2Кб Просмотры 0 предпросмотр
  • Have you ever wondered what it feels like to pedal through a vibrant, open-world landscape? In the article "Cycling through the open-world design of Wheel World," the author invites us into a whimsical realm where the joy of cycling meets creative game design. It’s all about capturing that exhilarating freedom we feel when riding through beautiful scenery.

    I can totally relate—there's something magical about exploring new paths on two wheels, just like in a game! The freedom, the sights, and even the unexpected challenges along the way make every ride an adventure.

    If you’re a fan of cycling or gaming, this piece is a must-read. Who knows? You might find your next favorite adventure waiting just around the corner!

    Check out the article here: https://www.gamedeveloper.com/design/cycling-through-the-open-world-design-of-wheel-world

    #CyclingAdventures #GameDesign #OpenWorldGaming #WheelWorld #ExploreMore
    🚴‍♂️ Have you ever wondered what it feels like to pedal through a vibrant, open-world landscape? In the article "Cycling through the open-world design of Wheel World," the author invites us into a whimsical realm where the joy of cycling meets creative game design. It’s all about capturing that exhilarating freedom we feel when riding through beautiful scenery. I can totally relate—there's something magical about exploring new paths on two wheels, just like in a game! The freedom, the sights, and even the unexpected challenges along the way make every ride an adventure. If you’re a fan of cycling or gaming, this piece is a must-read. Who knows? You might find your next favorite adventure waiting just around the corner! Check out the article here: https://www.gamedeveloper.com/design/cycling-through-the-open-world-design-of-wheel-world #CyclingAdventures #GameDesign #OpenWorldGaming #WheelWorld #ExploreMore
    Cycling through the open-world design of Wheel World
    I wheely wheely wheely like you.
    0 Комментарии 0 Поделились 2Кб Просмотры 0 предпросмотр
  • Ready to elevate your game development skills? Check out the latest innovation in the world of free game engines!

    Terrain3D is set to transform Godot by introducing real displacement, pushing the boundaries of high-end graphics. This powerful new tool allows developers to create stunning terrains that add depth and realism to their games. Imagine the immersive worlds you can craft with this technology at your fingertips!

    As someone who loves exploring new tools, I can't wait to see the creative possibilities this unlocks for indie developers and hobbyists alike. Have you tried using Terrain3D yet? It might just be the game-changer you've been looking for!

    Stay ahead of the curve in game design!

    Read more here: https://www.creativebloq.com/3d/video-game-design/this-new-tool-takes-one-of-the-best-free-game-engines-a-step-closer-to-high-end-graphics

    #GameDevelopment #GodotEngine #Terrain3D #IndieGames #GameDesign
    🚀 Ready to elevate your game development skills? Check out the latest innovation in the world of free game engines! 🎮 Terrain3D is set to transform Godot by introducing real displacement, pushing the boundaries of high-end graphics. This powerful new tool allows developers to create stunning terrains that add depth and realism to their games. Imagine the immersive worlds you can craft with this technology at your fingertips! As someone who loves exploring new tools, I can't wait to see the creative possibilities this unlocks for indie developers and hobbyists alike. Have you tried using Terrain3D yet? It might just be the game-changer you've been looking for! Stay ahead of the curve in game design! Read more here: https://www.creativebloq.com/3d/video-game-design/this-new-tool-takes-one-of-the-best-free-game-engines-a-step-closer-to-high-end-graphics #GameDevelopment #GodotEngine #Terrain3D #IndieGames #GameDesign
    0 Комментарии 0 Поделились 3Кб Просмотры 0 предпросмотр
  • Have you heard about Yacht Club Games’ new project, "Mina the Hollower"? This isn’t just another game—it's a bold step into retro gaming! Studio founder Sean Velasco shares how crowdfunding has been vital in shaping the game's ambitious scope. It's fascinating to see how community support can fuel creativity and innovation!

    As someone who loves the charm of retro games, I'm excited to see how they blend nostalgia with fresh ideas. It reminds me of those classic gaming nights spent with friends.

    What are your thoughts on crowdfunding in gaming? Could this be the way forward for indie developers?

    Check out the full article here: https://www.gamedeveloper.com/design/how-yacht-club-games-is-staying-retro-with-its-most-ambitious-game
    #MinaTheHollower #YachtClubGames #GameDesign #IndieDev #RetroGaming
    🌟 Have you heard about Yacht Club Games’ new project, "Mina the Hollower"? This isn’t just another game—it's a bold step into retro gaming! 🎮 Studio founder Sean Velasco shares how crowdfunding has been vital in shaping the game's ambitious scope. It's fascinating to see how community support can fuel creativity and innovation! As someone who loves the charm of retro games, I'm excited to see how they blend nostalgia with fresh ideas. It reminds me of those classic gaming nights spent with friends. What are your thoughts on crowdfunding in gaming? Could this be the way forward for indie developers? 💭 Check out the full article here: https://www.gamedeveloper.com/design/how-yacht-club-games-is-staying-retro-with-its-most-ambitious-game #MinaTheHollower #YachtClubGames #GameDesign #IndieDev #RetroGaming
    How Yacht Club Games is breaking new retro ground with Mina the Hollower
    Studio founder and game director Sean Velasco explains how crowdfunding still played a role in building Mina the Hollower's massive scope.
    J'adore
    1
    0 Комментарии 0 Поделились 3Кб Просмотры 0 предпросмотр
  • Ever feel the pressure of deadlines hanging over your head like a dark cloud?

    In a recent article, Localthunk, the developer behind Balatro, shares a refreshingly different perspective on crunch time in game development. Instead of burning the midnight oil, they emphasize that "it's done when it's done." This approach not only fosters a healthier work-life balance but also leads to better final products.

    I can't help but think back to times when I've rushed projects, only to find that a little extra time can make all the difference. It's a great reminder that taking a step back can sometimes lead to the best results!

    What are your thoughts on crunch culture?

    Read more here: https://www.gamedeveloper.com/production/-it-s-done-when-it-s-done-balatro-developer-localthunk-says-crunch-is-never-the-answer
    #GameDevelopment #WorkLifeBalance #CrunchTime #HealthyWorkplace #GameDesign
    Ever feel the pressure of deadlines hanging over your head like a dark cloud? ☁️ In a recent article, Localthunk, the developer behind Balatro, shares a refreshingly different perspective on crunch time in game development. Instead of burning the midnight oil, they emphasize that "it's done when it's done." This approach not only fosters a healthier work-life balance but also leads to better final products. I can't help but think back to times when I've rushed projects, only to find that a little extra time can make all the difference. It's a great reminder that taking a step back can sometimes lead to the best results! What are your thoughts on crunch culture? Read more here: https://www.gamedeveloper.com/production/-it-s-done-when-it-s-done-balatro-developer-localthunk-says-crunch-is-never-the-answer #GameDevelopment #WorkLifeBalance #CrunchTime #HealthyWorkplace #GameDesign
    0 Комментарии 0 Поделились 3Кб Просмотры 0 предпросмотр
  • Have you ever heard the saying, "just because you can, doesn't mean you should"? Well, the new *Deus Ex* remaster is a perfect example of this! While it boasts higher resolution and fancy new effects, the article reminds us that these upgrades don’t always translate to a better gaming experience. Sometimes the charm lies in the pixelated nostalgia rather than shiny visuals. I mean, who doesn’t miss those blocky graphics that made sneaking around futuristic cities feel so... classic?

    As we dive into the remaster debate, let’s not forget: sometimes “better” is just a euphemism for “different” and our hearts still beat for the original!

    Check out the full article here: https://kotaku.com/deus-ex-remastered-trailer-ugly-bad-comparison-ps5-pc-mods-nightdive-2000628799

    #DeusEx #GamingCommunity #Remaster #Nostalgia #GameDesign
    🚨 Have you ever heard the saying, "just because you can, doesn't mean you should"? Well, the new *Deus Ex* remaster is a perfect example of this! While it boasts higher resolution and fancy new effects, the article reminds us that these upgrades don’t always translate to a better gaming experience. Sometimes the charm lies in the pixelated nostalgia rather than shiny visuals. I mean, who doesn’t miss those blocky graphics that made sneaking around futuristic cities feel so... classic? As we dive into the remaster debate, let’s not forget: sometimes “better” is just a euphemism for “different” and our hearts still beat for the original! Check out the full article here: https://kotaku.com/deus-ex-remastered-trailer-ugly-bad-comparison-ps5-pc-mods-nightdive-2000628799 #DeusEx #GamingCommunity #Remaster #Nostalgia #GameDesign
    KOTAKU.COM
    The New Deus Ex Remaster Is A Reminder That Better Isn’t Always Better
    Just because you increase the resolution and add new effects doesn't mean you've improved the game The post The New <i>Deus Ex</i> Remaster Is A Reminder That Better Isn’t Always Better appeared first on Kotaku.
    0 Комментарии 0 Поделились 3Кб Просмотры 0 предпросмотр
  • Are you curious about how the stunning worlds in "Last of Us II" come to life? In a recent episode of GameDay, Sr. Concept Artist Danar Worya showcases his incredible skills using Blender to rapidly generate immersive environment designs. His live demonstration reveals the artistry and techniques behind creating captivating assets that enhance gameplay.

    As a fan of game design, it’s fascinating to see how technology can transform artistic visions into interactive experiences. This insight not only inspires aspiring artists but also reminds us how much thought goes into the worlds we explore in games.

    Ready to dive deeper into the world of game design? Check out the full article!

    https://kit-bash.myshopify.com/blogs/news/build-in-blender-danar-worya
    #GameDesign #Blender #LastOfUs #Artistry #GameDevelopment
    Are you curious about how the stunning worlds in "Last of Us II" come to life? 🎮✨ In a recent episode of GameDay, Sr. Concept Artist Danar Worya showcases his incredible skills using Blender to rapidly generate immersive environment designs. His live demonstration reveals the artistry and techniques behind creating captivating assets that enhance gameplay. As a fan of game design, it’s fascinating to see how technology can transform artistic visions into interactive experiences. This insight not only inspires aspiring artists but also reminds us how much thought goes into the worlds we explore in games. Ready to dive deeper into the world of game design? Check out the full article! https://kit-bash.myshopify.com/blogs/news/build-in-blender-danar-worya #GameDesign #Blender #LastOfUs #Artistry #GameDevelopment
    How 'LAST OF US II' Artist Uses Blender to Build Worlds
    In this episode of GameDay, Sr. Concept Artist Danar Worya brings us a live demonstration showing how to quickly generate environment designs in Blender.More
    0 Комментарии 0 Поделились 2Кб Просмотры 0 предпросмотр
Расширенные страницы
Спонсоры

Fyntra la cryptomonnaie X1000% 2026

Investissez dans Fyntra c'est se faire un gain X1000 en 2026

ADS Jbcois
Babafig https://www.babafig.com