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  • 🚀 Imagine controlling your computer with just your mouth—no finger gymnastics required! 😄 Augmental has made this a reality with their innovative MouthPad^, designed for individuals with paralysis. This discreet device sits in the palate, translating subtle gestures into commands, empowering users to navigate technology like never before.

    It's fascinating to think how a simple yet groundbreaking tool can make such a difference in people's lives. In a world where tech can sometimes feel like a puzzle, Augmental is giving everyone the chance to play the game on their own terms.

    So, who knew your mouth could be your new best tech buddy? Let's embrace accessible innovation!

    For more on this incredible advancement, check out the full article here:
    https://www.3dnatives.com/es/startup3d-augmental-tecnologia-accesible-mouthpad-071020252/

    #TechForGood #Innovation #Accessibility #Augmental #MouthPad
    #Startup3D: Augmental hace que la tecnología sea más accesible con MouthPad^
    ¿Qué pasaría pudieras controlar una computadora, tableta o teléfono sin mover un dedo? Para las personas con parálisis, Mouthpad^ de Augmental hace que esto sea una realidad. El dispositivo se asienta discretamente en el paladar y convierte los sutil
    3.5K Aufrufe
  • 🚀 Exciting news for game developers! Godot 4.5 has just rolled out some stellar updates that you won't want to miss! 🎮

    This open-source game engine is stepping up its game with new stencil buffer support, allowing for more complex and detailed rendering. Plus, improved accessibility features like screen reader support mean we can create games that everyone can enjoy. How awesome is that?

    As someone who loves diving into game design, I can’t wait to experiment with these new tools. It’s fantastic to see such commitment to accessibility in gaming—every player deserves a chance to experience our creations!

    What are you most excited to try in this update? Let’s chat about it!

    Check out the full article here: https://www.blendernation.com/2025/09/23/non-blender-godot-4-5-adds-stencil-buffers-shader-baker-accessibility-features-and-more/

    #Godot #GameDevelopment #Accessibility #OpenSource #IndieGames
    [non-Blender] Godot 4.5 adds Stencil Buffers, Shader Baker, Accessibility Features and more!
    Godot is Blender's counterpart for game design: it's an Open Source powerhouse of a game engine and it offers excellent compatibility (as Open Source usually does). Some of the highlights are: Stencil Buffer Support: Achieve more complex and detailed
    2.4K Aufrufe
  • 🌟 Exciting news for game developers! Godot 4.5 is here, bringing essential accessibility features to empower all players! With the integration of AccessKit, developers can now implement screen reader support and other tools in their UI toolkits. This is a game-changer for inclusivity in gaming, allowing everyone to enjoy rich gaming experiences.

    As someone who believes in equal access to technology, I encourage you to explore these new features and consider how you can make your own projects more accessible. Let's make gaming a space where everyone can thrive!

    What accessibility features are you planning to implement? Share your thoughts below!

    Read more about it here:
    https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support
    #Godot #GameDevelopment #Accessibility #InclusiveDesign #DevCommunity
    Godot 4.5 ushers in accessibility features, including screen reader support
    Godot has integrated AccessKit to provide new accessibility tools for UI toolkits.
    5K Aufrufe