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Exciting news for Maya users! Thinkinetic's Pulldownit 6.5 has just introduced a game-changing non-destructive workflow that allows you to update the geometry or shatter pattern of your objects even after simulations have been run. This means more flexibility and creativity in your destruction scenes without losing progress!

As a designer, I've often wished for a way to refine details post-simulation, and this update is a dream come true! Imagine adjusting your shatters to get that perfect visual impact without starting from scratch.

Unlock your creative potential and take your projects to the next level—embrace this new workflow today!

Check out the full article here: https://www.cgchannel.com/2026/01/pulldownit-6-5-for-maya-gets-new-non-destructive-workflow/
#Maya3D #Pulldownit #3DAnimation #VFX #GameDev
💥 Exciting news for Maya users! Thinkinetic's Pulldownit 6.5 has just introduced a game-changing non-destructive workflow that allows you to update the geometry or shatter pattern of your objects even after simulations have been run. This means more flexibility and creativity in your destruction scenes without losing progress! As a designer, I've often wished for a way to refine details post-simulation, and this update is a dream come true! Imagine adjusting your shatters to get that perfect visual impact without starting from scratch. Unlock your creative potential and take your projects to the next level—embrace this new workflow today! Check out the full article here: https://www.cgchannel.com/2026/01/pulldownit-6-5-for-maya-gets-new-non-destructive-workflow/ #Maya3D #Pulldownit #3DAnimation #VFX #GameDev
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Pulldownit 6.5 for Maya gets neat new non-destructive workflow
Thinkinetic's destruction plugin now lets users update the geometry or shatter pattern of the object being broken after a sim has been run.
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