## Introduction
In the ever-evolving landscape of the video game industry, the question of whether triple-A sequels should have smaller budgets than their predecessors has sparked considerable debate among developers, investors, and gamers alike. As the costs of game development continue to soar, the pressure to achieve greater efficiency and profitability becomes more pronounced. Interestingly, recent industry trends suggest that sequels can indeed be made more efficiently, often leading to g...
## Introduction
In the ever-evolving landscape of the video game industry, the question of whether triple-A sequels should have smaller budgets than their predecessors has sparked considerable debate among developers, investors, and gamers alike. As the costs of game development continue to soar, the pressure to achieve greater efficiency and profitability becomes more pronounced. Interestingly, recent industry trends suggest that sequels can indeed be made more efficiently, often leading to g...
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