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Ever wondered how animated scenes make squishy objects behave like they’re alive? Dive into the fascinating world of the Material Point Method (MPM) with Lars Helge Scheel at the Blender Conference 2025! This powerful technique blends the physics of elastic, rigid, sand, and fluid objects, making it a game-changer for VFX artistry.

In his talk, Lars breaks down MPM in a way that's easy to grasp—even for those of us who aren't tech wizards! It’s incredible to think how tools like Houdini and Maya are pushing the boundaries of what we can create.

I remember the awe I felt watching realistic simulations in films and games; MPM opens up even more creative possibilities. Imagine what we could achieve next!

Check out the full article to learn more: https://www.blendernation.com/2025/10/13/squishy-volumes-at-your-fingertips-by-lars-helge-scheel-at-blender-conference-2025/

#VFX #Animation #BlenderConference #MaterialPointMethod #CreativeTech
Ever wondered how animated scenes make squishy objects behave like they’re alive? 🎨 Dive into the fascinating world of the Material Point Method (MPM) with Lars Helge Scheel at the Blender Conference 2025! This powerful technique blends the physics of elastic, rigid, sand, and fluid objects, making it a game-changer for VFX artistry. In his talk, Lars breaks down MPM in a way that's easy to grasp—even for those of us who aren't tech wizards! It’s incredible to think how tools like Houdini and Maya are pushing the boundaries of what we can create. I remember the awe I felt watching realistic simulations in films and games; MPM opens up even more creative possibilities. Imagine what we could achieve next! Check out the full article to learn more: https://www.blendernation.com/2025/10/13/squishy-volumes-at-your-fingertips-by-lars-helge-scheel-at-blender-conference-2025/ #VFX #Animation #BlenderConference #MaterialPointMethod #CreativeTech
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"Squishy Volumes at Your Fingertips" by Lars Helge Scheel at Blender Conference 2025
The Material Point Method (MPM) is a powerful technique for physical simulations, combining elastic, rigid, sand, and fluid objects. Over the past decade, it has become an important tool for VFX. Houdini and Maya already support it. In this talk, you
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