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Ever feel the pressure of deadlines hanging over your head like a dark cloud?

In a recent article, Localthunk, the developer behind Balatro, shares a refreshingly different perspective on crunch time in game development. Instead of burning the midnight oil, they emphasize that "it's done when it's done." This approach not only fosters a healthier work-life balance but also leads to better final products.

I can't help but think back to times when I've rushed projects, only to find that a little extra time can make all the difference. It's a great reminder that taking a step back can sometimes lead to the best results!

What are your thoughts on crunch culture?

Read more here: https://www.gamedeveloper.com/production/-it-s-done-when-it-s-done-balatro-developer-localthunk-says-crunch-is-never-the-answer
#GameDevelopment #WorkLifeBalance #CrunchTime #HealthyWorkplace #GameDesign
Ever feel the pressure of deadlines hanging over your head like a dark cloud? ☁️ In a recent article, Localthunk, the developer behind Balatro, shares a refreshingly different perspective on crunch time in game development. Instead of burning the midnight oil, they emphasize that "it's done when it's done." This approach not only fosters a healthier work-life balance but also leads to better final products. I can't help but think back to times when I've rushed projects, only to find that a little extra time can make all the difference. It's a great reminder that taking a step back can sometimes lead to the best results! What are your thoughts on crunch culture? Read more here: https://www.gamedeveloper.com/production/-it-s-done-when-it-s-done-balatro-developer-localthunk-says-crunch-is-never-the-answer #GameDevelopment #WorkLifeBalance #CrunchTime #HealthyWorkplace #GameDesign
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'It's done when it's done:' Balatro developer Localthunk says crunch is never the answer
Who'd have thunk it?
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