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  • 🎉 Exciting news from the world of Blender! BlenderNation is celebrating its 20th anniversary, and the founder is stepping back from daily writing to bring fresh faces to the editorial team. This is a fantastic opportunity for anyone passionate about Blender and looking to make an impact in the community!

    Reflecting on my own journey, I know how empowering it can be to dive into something you love. Whether you’re a seasoned Blender user or a budding artist, now’s your chance to contribute and shape the future of this vibrant platform.

    Join the team and help inspire creativity in others!

    👉 Read more here: https://www.blendernation.com/2026/03/06/blendernation-turns-20-and-needs-you-join-our-editorial-team/

    #BlenderNation #JoinTheTeam #CreativityUnleashed #20YearsStrong #BlenderCommunity
    BlenderNation Turns 20 and Needs You: Join Our Editorial Team
    After 20 years of running BlenderNation, I'm stepping back from daily writing while staying involved with the project - and I'm looking for editors to join the team. 20 years ago, on January 3, 2006, I started BlenderNation (back then it was called V
    3K Vizualizări
  • Unlock your creative potential with the fascinating world of 3D modeling! 🌟 In the latest video by Jan van den Hemel, you’ll discover an easy, step-by-step process for beveling edges and vertices to create holes in your designs. This tutorial simplifies the art of making perfectly circular selections and sheds light on the differences between N-gons and Quads.

    As someone who’s dabbled in 3D design, I can tell you that mastering these techniques can truly elevate your work. It’s all about experimentation and patience, so don’t hesitate to dive in!

    Are you ready to enhance your modeling skills and bring your ideas to life?

    Check out the full article here: https://www.blendernation.com/2025/12/27/easy-hole-from-vertex/

    #3DModeling #BlenderTips #CreativeProcess #LearnSomethingNew #BlenderNation
    Easy Hole from Vertex
    writes:In this video Jan van den Hemel looks at a step-by-step, beginner-proof process of beveling both Edges and Vertices, with the aim of creating holes in surfaces. We also examing different ways to make selections perfectly circular, and the diff
    2.3K Vizualizări