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Ever wondered how to achieve that stunning hand-painted look in Blender?

In a fantastic tutorial by MartinKlekner, you’ll learn the complete stylized shading workflow used in the game "Heroes of Bronze." This guide is perfect for anyone looking to create anime-style or non-photorealistic (NPR) renders using the Eevee engine. Discover how to master the Shader to RGB and Color Ramp nodes for crisp toon shading, incorporate texture painting for added detail, and elevate your 3D models to a new level of artistry.

Trying to create that perfect animated vibe can be a challenge, but with the right techniques, your vision can come to life! Dive into the world of stylized shading and get ready to impress.

Check out the full tutorial here: https://www.blendernation.com/2025/10/26/how-to-create-a-hand-painted-look-in-blender/

#Blender3D #ToonShading #DigitalArt #HandPainted #NPR
Ever wondered how to achieve that stunning hand-painted look in Blender? 🎨 In a fantastic tutorial by MartinKlekner, you’ll learn the complete stylized shading workflow used in the game "Heroes of Bronze." This guide is perfect for anyone looking to create anime-style or non-photorealistic (NPR) renders using the Eevee engine. Discover how to master the Shader to RGB and Color Ramp nodes for crisp toon shading, incorporate texture painting for added detail, and elevate your 3D models to a new level of artistry. Trying to create that perfect animated vibe can be a challenge, but with the right techniques, your vision can come to life! Dive into the world of stylized shading and get ready to impress. Check out the full tutorial here: https://www.blendernation.com/2025/10/26/how-to-create-a-hand-painted-look-in-blender/ #Blender3D #ToonShading #DigitalArt #HandPainted #NPR
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How to Create a Hand Painted Look in Blender
MartinKlekner writes: In this Blender tutorial, I show my complete stylized shading workflow used in Heroes of Bronze, perfect for creating anime-style, hand-painted, or NPR (non-photorealistic) renders in Eevee. Learn how to use the Shader to RGB an
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